Wednesday, April 7, 2010

Ideas, Script, Layout, and all the other boring stuff...

So I've been working on the comic ideas and writing my novel. The comic has been way more interesting and fun. However, both experiences are insane. I won't go on to talk about the difficulty of coming up with original ideas and will just describe each image.


This is an image of a pending title and some biographical information on three of the characters and how they should be drawn. There are more characters, but those will come to light during the comic.

This is the way I started writing the panels at first and even had see Figure X next to them and I sketched a stick figure version of what I wanted it to look like, however, that process isn't needed anymore and I just wanted a feel for the comic at first.

Figure One, the introduction of our main character.

Figure Two, introduction of our city.

This is the new way I'm going to write the script. I go into detail on what will happen in each panel and how the layout should be on the page. That's why there is a box on the bottom that states panel 1 here, panel 2 there, and panel 3 on bottom. This is going to be the first page of the comic.

A couple of more panels and the first view of the city is written about here.

First Fight Scene

Fight scene continued and sets up scene for next couple of scenarios.

Introduction of a main character...and confrontation.

More of the confrontation....

Two pages worth of comics here...end of first day and a switch of roles occurs.


That is it for now, and I will post more later once it is done.

Monday, April 5, 2010

Development of Brutality

Alright. Tonight, I worked on some sketches with a bit more "action" to them. Since this is going to be a comic, after-all, there's plenty of room for some fight scenes! But be warned, they aren't as typical as one might think.

To start off, I sketched something classic: Batman being knocked out by some super-strong arm! Being the human that he is, this happens quite a bit.


After drawing that, it was time to get into some more Fourth Reich oriented "action scenes". Next up is a sketch of one of our characters kicking a little girl in the face. You'll be seeing a lot of this little girl, so enjoy!


I know what you're thinking: What's a kick if it's not followed by a punch? Well, I thought that very same thing. So, here is a sketch of that same little girl having the wind knocked out of her by a punishing blow to the solar plexus.


The little girl still seems to be acting up. Hmm. Maybe an uppercut that sends her flying might straighten things out. Choice!


Last, but certainly not least, we need to get a little more personal with this girl. This is accomplished by clutching her face as tight as we can!

Well, that's it for tonight. Stay tuned for more cruelty soon!

Sunday, April 4, 2010

Mi Lucha: El Nacimiento de un Artista

Alright. Sketched a couple things today. First, here goes a sketch of the Joker and Robin from "Slayride". Basically, the Joker binds and gags Robin (erotic, eh?) and takes him on a little joy-ride filled with hilarity and slaughter. Ahh, I love the holidays.

Next up is an original sketch. Based this off of a picture of a little girl. This would be the more "PG-13" of the drawings that I hope to eventually accomplish. Look out for the hook!


One of our ideas for the upcoming comic book include a gruesome character. While I won't tell you what his crimes consist of (yet), I will let you in on the fact that he's an Ice Cream man. Jing a jing jing.


Finally, a quick little sketch of our wonderful Ice Cream man in action. No, that's not a ragdoll he's carrying 6 feet in the air. Let the good times roll.

Well, that's all for now. I'll be working on some more original sketches soon. Here's to an awesomely nerdy summer!

Thursday, April 1, 2010

Enter Writer

So today marks an important occasion in my life. I am going up on stage and will present one of my writings in front of a judging public. This will mark one of the few times that I even let a non-educator know what goes through my mind. The importance of this is because, well, my novel is dependent on not only my writing skills, but my originality. So keeping those two things in mind this will be a very good indicator on whether I can even be accepted as a writer to a public. If I go up there and fail miserably, one can rest assure that I will never again let my writings go public. Especially, one that involves a Question and Answer session like today will. Will I fail? Will I succeed? Am I better than average? Or am I just a person that has gotten lucky for far too long and today all my luck comes to a halting stop. Whatever happens, eight o'clock at night today I will know the answer to all of my questions.

Chapter two of my novel is now well under progress and well I guess for now everything is going fine on that end, but if today goes bad...I am concentrating on the RPG that is underdevelopment by Chris and myself.

The Laughing Artist

Alright. Here goes my second try at sketching The Joker in all his lunaticity (not sure if that's a word, but is sure is now). Anyways, here goes nothing:





















I chose a full length instance of him to sketch this time to try and sketch his sly and crafty body. He's got this really cool jacket that he often wears and some pin-stripe pants with a matching vest. Nobody dresses it up better than... The Joker!


Tuesday, March 30, 2010

Enter Artist

... well, not really. Our project actually does not have a bonafide artist yet. For that reason alone, I've decided to try my hand at the wonderful skill. I am a level 0 artist, so really doing any drawing is just practice. Here's something I sketched last night:


This is my first attempt at copying. It's my version of the Joker from the infamous Batman #1 - "Batman versus The Joker".

Well, not much else to say really. I'll be practicing and practicing and practicing. Being able to draw something truly spectacular, yet unique to me, is my goal here.
Long live the Fourth Reich!

Thursday, March 25, 2010

Triumph of the Will

Well, there's no way to describe what is soon to occur better than Leo just has. This blog is going to be a great place to see our progress.
Now down to business.

Right now, I have some basic knowledge about computer programming. I understand the rudimentary concepts, such as variables, methods, statements, etc. The logic of programming is also fairly simple to follow, though it is often the most complicated portion - especially when writing an algorithm from scratch. But this, like any other thing, just gets easier and is perfected only through practice, which I intend to do alot of. I recently took an introductory programming class that utilized Python. It was great fun and taught me a lot of things, mainly that learning the foundation of a programming language is just like learning an actual Human language. Fortunately, I also learned the differences in power between language.

For example, Python is not a compiled language. It is an interpreted language. Basically, the code is run in that instance of time and nothing more. These are popular because it's easy to transfer text from computer to computer. However, it isn't nearly as powerful as a compiled language. With a compiler, such as those you'll find in Java, will optimize your code for you, making it run more efficiently. The bonus you get with Java is the fact that it is not only a compiled language but an interpreted language as well, through its use of a Virtual Server that comes with the Java Compiler. So, you get the robustness of a compiled language with the portability of an interpreted language.

Currently, I've learned the most using Java. I'm still shaky on alot of things, and the logic behind certain things still escape my grasp, but I can definitely use my knowledge in this language in order to explore other languages. What this brings me to is the Unreal Development Kit (UDK). This is the free version of the Unreal 3 Engine. It has a wonderful level editor and uses UnrealScript, which is apparently similar to Java in that it is a high level scripting language AND object oriented as well. So, just messing around with it is a learning experience in and of itself.

So, now the UDK is currently my main focus. I want to dive right into it and see what kinds of things can be done with it. I've already started looking into some tutorials on how to use the level editor. I think that a good path to proceed would be to begin with learning the ins-and-outs of that portion of the UDK, messing around with pre-made levels/games already supplied with the program. Then, I can work my way through the scripting language in a manner that suits me.

Here's to a wonderfully nerdy summer!